The key points of
the paper “Comics, Robots, Fashion and Programming: outlining the concept of
actDresses“ are about design exploration of physical languages for controlling
and programing robotics. Where theories of semiotics in the fields of comics
and fashion are explored to show how they can be used for development of these
physical languages. Where the concept actDresses are presented as a result from
these theories, to control and program robotic systems. actDresses can be
defined as physical markings that can be directly attached to a digital
artefact, and that signifies some property, action, or behavior of that
artifact (which we can describe as physical programming).
I think this
paper was especially interesting because of the fact that the interaction
systems were developed for end-users in attractive ways. These physical
programming techniques sounds great, and I would love to try them. I think the
fashion theme is the better one of them, I feel like there is more potential
there. The comics theme didn’t appeal to me as much, it didn’t feel convincing
enough. A prototype of a device with physical programming that would fill a
purpose and be useful in my everyday life would probably make it more
convincing. But at the same time I think the point of physical programming
using comics as language is smart. It’s a language many people probably are
familiar with in Sweden at least. The learning process would probably go
smoother and improve understanding to a language that is easy to understand, as
in the comics example, compared to a new language.
My question
for next weeks seminar is:
Which target groups are physical languages more attractive to?
How can media
technologies be evaluated?
To evaluate media
technologies I believe input from the intended end-user is of highest value.
When developing a product there is easy to misjudge how the user wants to
interact with it, and difficulties because developers know too much and exactly
how it works. Therefore some input about the interaction from the end-users
with new eyes can make a huge difference in the iteration process.
What role will
prototypes play in research?
Prototypes are
important for the iteration process, as described above. It tests if the
product works the way it is intended and provides information about what to
improve. This prevents unnecessary costs later in the process or even after the
release of the product if a critical weakness is discovered. The role is both
to investigate faults to improve the product and make sure it works and to
reduce costs.
Why could it
be necessary to develop a proof of concept prototype?
When coming up
with an idea to develop a product, it might not be as good as you think it is,
and not be a shared opinion of enough people. Therefore it could be a good idea
to investigate if your idea is appreciated/useful/have a place in the
market/demand, to avoid development of a useless product that don’t pay off.
References
Fernaeus, Y.
& Jacobsson, M. (2009). Comics, Robots, Fashion and
Programming: outlining the concept of actDresses.
In Proceedings of the 3rd International Conference on Tangible and
Embedded Interaction.New York: ACM.
Réhman, S., Sun,
J., Liu, L., & Li, H. (2008). Turn Your Mobile
Into the Ball: Rendering Live Football Game Using Vibration. IEEE
Transactions on Multimedia, 10(6),1022-1033.
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