onsdag 11 december 2013

Reflection Theme 5: Design research

After reading last weeks papers I had some difficulties relating to how physical programming could be of use. Of course I understood the examples of possible ways of using physical programming in the text Fernaeus, Y. & Jacobsson, M. (2009) they didn’t convince me why this exploration is worth looking into. I would have preferred some examples where physical programming was applied to everyday objects. That way it would be easier to relate, the examples of toys and automotive vacuum cleaners didn’t strike out as good examples of area use to me. This was questioned during the seminar, what was seen as possible areas of use for physical programming. Unfortunately didn’t get any concrete answer, just in general form of anything.

Something I learned during Ylvas lecture was, what made her project (paper) into research, or what defines a research in general. By doing this she first distinguished knowledge from research, in order to define the different purpose. Where knowledge was things taken notice of, something that already caught attention. While research is taking notice of something new and sharing it.

During Haibos lecture he talked about great ideas, and what was essential for a great idea. He presented Haibos theory – Defining a problem and solving the problem. Where he argued for the weight of defining a problem. “If you want to be famous or great then you have to think about the problem, defining the problem.” To get a great solution you have to define the problem as good as possible to be able to solve it in the best way.
This had me thinking of the explorative paper Ylva wrote about with examples of physical programming. The example problems wasn’t defined, which may have been the reason to why their ideas with physical programming didn’t appeal to me. But I’m not entirely sure if it’s fair to apply this to explorative research or is it?

References


Fernaeus, Y. & Jacobsson, M. (2009). Comics, Robots, Fashion and Programming: outlining the concept of actDresses. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction.New York: ACM. 

2 kommentarer:

  1. Hej Gustav, I understand your point when you mentioned that Ylvas paper lacked in defining the problems. When I remember it right the starting point of the design research was the lack of user-friendly ways to control robotic products. When we assume that the problem outline was crystal clear then we could question if the authors' solution of the problem was the right one?

    SvaraRadera
  2. Hi Gustav! I think that you understood the main idea that Ylvas presented. As for me it is a very good definintion that knowledge is things taken notice of, something that already caught attention. While research is taking notice of something new and sharing it. But I also think that knowledge is something that is accepted by the majority of people.

    SvaraRadera